![]() ![]() The unfortunate side effect was that gamers who legitimately (and legally) purchased games often had to deal with DRM-related software that prevented them from using the software in the way they wished. By the late 2000s, digital rights management (DRM) was becoming increasingly restrictive and intrusive, an effort by studios to combat software piracy. Having established for themselves a strong foundation, CD Projekt turned back to their roots. Most importantly, it put CD Projekt on the games industry map, launching them from an unknown Polish independent studio to an internationally regarded game developer. The Witcher received fairly good reviews and was praised for the depth and maturity of its storytelling. Utilising BioWare’s Aurora Engine (which was created for 2002’s Neverwinter Nights), CD Projekt RED eventually released The Witcher in 2007. They acquired the rights to Poland’s most renowned fantasy fiction series, Wiedźmin (The Witcher). ![]() In 2002, CD Projekt established a game development arm called CD Projekt RED. By the early 2000s, the profitability of localisation started to wane as globalisation began to hit the games industry, and Western games were increasingly available in Eastern Europe with localisation as a standard. ![]() Initially, they specialised in importing and localising games for the Polish and Eastern European markets. In 1994, Marcin Iwiński and Michał Kiciński founded the Polish software company CD Projekt. A new solution seemed necessary, and it was about to come from an unlikely place. But a delineation point was being reached in the early 2000s, as the hobby matured but struggled with how to handle aging games and aging hardware. In Part 1, we traced the origins of the abandonware scene and the purveyors of those games. ![]()
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